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The year is 1714. The nations of Europe share an uneasy peace. Six empires stand on the threshold of supremacy, and the rise of one will come at the expense of the others. Which will stand above the rest? How will history play out in your hands?

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Basics


Six Empires is an easy-to-learn strategy game with plenty of depth once you’re a few turns in. The goal isn’t to wipe everyone else off the map—it’s to build the most prestigious empire and become the first true superpower of the modern age.

You’re racing your friends, not eliminating them. Timing, pressure, and smart decisions matter more than brute force.

And your fellow players aren’t the only threat. Independent nations, rebellions, fires, floods, pirates, and unexpected events all stand in your way. In Six Empires, you’re playing against the board just as much as as each other.

Events


Event cards keep the game unpredictable in the best way.

A conquered territory might rebel. A brutal winter could slow an advancing army. A surge in trade might give your empire a much-needed boost. No two games ever play out the same way.

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Events hit different territories, in different order, every time you play. Staying flexible—and knowing when to adapt—is just as important as having a solid plan.

Morale


Winning battles earns you Morale Bonus Cards, and these cards are where a lot of the personality of the game lives.

They give you powerful abilities, clever tactics, and trade advantages without forcing you to learn complicated economic systems or combat sub-rules. Everything you need is printed right on the card.

Morale rewards success, but it also gives you hard choices—do you spend it now to save a battle, or hold onto it for later and hope things don’t fall apart first?

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Non-Player Nations


Not every territory on the map belongs to an empire.

Six Empires includes 17 independent regions that don’t start under anyone’s control. You can try to conquer them instead of attacking another player—but they aren’t empty land. They have armies, and they’ll fight to stay independent.

Sometimes they’re an opportunity. Sometimes they’re a trap.

Victory!


To win Six Empires, you must be the first player to:

1 - Reach 30 Prestige Points
2 - Control all of your starting territories
3 - Control one of another player's starting territories

Do all three at the same time, and you’ve proven your empire’s dominance.

More Information

Choose Your EmpireGame ManualLingua Italiana (Italian)
Introduction VideoPlay on Tabletop SimulatorBoard Game Geek

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